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As rounds are completed, the player earns in-game currency that is used to buy randomly-generated packs of unlockables, such as new character types and weapons.
MASS EFFECT 3 PC DLC TPB SERIES
In this mode, up to four players join together to complete horde-style cooperative matches in which the participants must survive escalating waves of enemies and complete a series of objectives. Mass Effect 3 includes a multiplayer mode called “Galaxy at War”.
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Project Director Casey Hudson has also stated that Mass Effect 3 has fewer squad members than Mass Effect 2, focusing on “deeper relationships and more interesting interplay. While some squad members are required, and core to the story, some are optional and others are only available for a single mission. As with the previous games in the Mass Effect trilogy, Shepard is able to recruit companions that can follow the Commander into battle. The player’s choices throughout not only Mass Effect 3, but the entire trilogy, will affect the fate of these civilisations and the endings the player can receive. Throughout Mass Effect 3, Commander Shepard will be bringing the civilisation of the galaxy together as allies to take back Earth and repel the Reaper invasion.
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This was to result in a story that diverges into wildly different conclusions based on the player’s actions in the first two chapters. As Mass Effect 3 is the end of the trilogy, the developers were not constrained by the necessity of allowing the story to diverge, yet also continue into the next chapter. The player’s choices in the previous games were expected to have a much more significant impact on the plot than the choices in Mass Effect had on Mass Effect 2. The story is the “epic conclusion” to the story started in Mass Effect and continued in Mass Effect 2, as well as the conclusion of Commander Shepard’s story. Changes to movement in combat include the ability to roll, leap over ledges or gaps without taking cover first, optimised maneuvering and firing from cover and the removal of fatigue while running. An increase in overall combat speed of 10-15%. True to the statement, the Veteran difficulty was removed. These include: Difficulty was increased, with Casey Hudson describing Normal as “the new Veteran”.
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Mass Effect 3’s changes to Mass Effect 2’s core combat mechanics are not as drastic as the changes Mass Effect 2 made to the original Mass Effect however, improvements have been made and new capabilities introduced. According to Project Director Casey Hudson, Mass Effect 3 continues, with adjustments, the approach of Mass Effect 2 by focusing on “an awesome sense of exploration, intense combat, a deep and non-linear story that’s affected by your actions, and rich customisation of your armour, weapons and appearance” instead of an approach where the player “(equips the) hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics,” noting the “overwhelmingly positive” response Mass Effect 2 received for its approach. These included richer RPG features, more combat options and more complex enemies.
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Customize your warrior and earn new weapons, armor, and abilities to build war preparedness stats in your single player campaign. Enjoy an integrated co-op multiplayer mode and team up with friends online to liberate key conflict zones from increasingly tough opponents. Keep an eye out for beloved characters from your past, but beware. You’ll be joined by newcomers like James Vega, a tough-as-nails soldier, as well as EDI, a trusted AI in a newly acquired physical form. Build a team from a variety of races and classes and combine their skills to overcome impossible odds.
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